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Liminal RPG: Pax Londinium and Case Book reprints

Created by Paul Mitchener

This is the pre-order for reprints of: Pax Londinium - a guide to London in the Liminal world by Neil Gow. Learn the secret of why some taxi drivers do not go south of the river! 96 pages, hardback The Liminal Casebook - a collection of 14 cases for Liminal, including 5 which can only be found in this book! At 200 pages, the biggest Liminal supplement yet! You will receive any PDFs as soon as you have ordered and funds are processed.

Latest Updates from Our Project:

Pax Londinium cover
over 5 years ago – Tue, May 21, 2019 at 03:25:12 PM

Jason here - Art and layout work has been underway for a while now with Neil Gow and Paul Mitchener on the art for Pax Londinium, the first supplement for Liminal. Soon we should start seeing some images begin to emerge, but this morning I wanted to share what might very likely be the cover art for Pax Londinium.

Cover art for Pax Londinium
Cover art for Pax Londinium

Liminal Latest News
over 5 years ago – Thu, Apr 25, 2019 at 09:43:07 PM

Dear All,

By now physical books should be on their way to those who backed at that level...or in some cases there already. They're shipping from the UK, so please have patience for just a little bit longer if an ocean separates us. Thank-you so much for your support and patience throughout the process. 

And oh yes, I have mine!

And I have more news and exciting developments.

  • Liminal now has a distribution arrangement with Modiphius, and will be available through their store soon.
  • A Spanish translation is in the works. I can't say too much yet, but the prospect of getting Liminal to a new audience is exciting. I'll say more there when I can.
  • Of course this isn't the end of the story. Dice trays are coming soon. And...Kickstarter stretch goals. Pax Londinium is laid out and getting the Jason Behnke art treatment. Werewolves of Britain is edited. Novocastria and Faeries & Folklore are written and with the editors. More Case Notes are on the way. The Liminal Kingdom is over half way done. Having the support to fund these stretch goals (and more) is a wonderful thing.

A new case note
over 5 years ago – Wed, Apr 03, 2019 at 02:58:22 AM

Happy April everyone! It's now spring, I believe. And Kickstarter reminds me, it's now just over a year since the Liminal Kickstarter closed. Thanks everyone for your patience.

I haven't got terribly much to announce this update, but...

  • Books are currently being printed to be shipped to backers at the £50 and higher levels.
  • We're moving into art production for our first supplement, Neil Gow's Pax Londinium: Liminal London. 
  • There's a new Case Note, The Haunting House. Those of you who backed to receive stretch goals in PDF should have it in your Backerkit downloads (since that's- cough- worked smoothly every single time). If you didn't back at that level and want it, it's yours for one dollar on DrivethruRPG.

 https://www.drivethrurpg.com/product/271354/Haunting-House?manufacturers_id=4320 

Liminal in Print
over 5 years ago – Wed, Mar 20, 2019 at 10:23:23 PM

Just a quick note from me on print progress. I'm currently buried in proof copies of different versions, and my oh my they look gorgeous.

Don't they look lovely? Anyway, announcements.

First of all, print on demand books are now available to order. Backers at the relevant levels should have received links over Backerkit to order these books at printing cost. As per usual, please let me know if you haven't received a link and you should have done.

Secondly, backers who ordered hard copies of the black and white Liminal book to be delivered should find it now its way to them, and have received relevant e-mails.

Thirdly...as per the last update, the colour version of Liminal is now lovely and glossy, getting a print run, and will be delivered to backers at the £50 and upward levels. Those should be with you in less than a month; they're due to arrive at the distributors' warehouse on the 10th of April; they'll be sent from there.

Exciting, isn't it?

Print Progress, London
over 5 years ago – Tue, Mar 12, 2019 at 01:08:19 PM

It's time for an update on print progress. Work continues on the print on demand versions, trying to get something without glitches. We'll get there soon! But while I'm wrestling with that, I have exciting news for backers at the £50 and upwards levels....the books at those levels will come from a print run, and will not be print on demand. This will ensure better quality, which will truly do Jason's art justice.

I'm really excited by this development.

Of course, Liminal isn't over with the main book- far from it. We have supplements. I'm in the process of doing some layout on another case note, but the first major supplement is Neil Gow's Pax Londinium: Liminal London. It's a big city and a big subject, making the book twice as big as originally promised, being 20,000 words rather than 10,000. I'm really excited to get this out there, and Neil has been part of Liminal since I announced it.

One thing I like is how Neil's really drilled into London's themes. To see how, here's an extract from the book. And why the title Pax Londinium? I'm very glad you asked...I'll let Neil tell you that too.

* * *

When exploring London as a setting for Liminal, it could default to a rather generic urban setting, with the odd landmark thrown in to remind everyone that it is in London and not, say, Manchester or Glasgow. There are, however, some themes that you can incorporate into your games that will make your version of Liminal London resonate with the reality and folklore of the place itself.

London Themes

1. London is both a huge city and a smaller one

The wider area of London – Greater London – is massive and constitutes a goodly percentage of the United Kingdom’s population and economic power. There are hundreds of decent sized communities that would consider themselves as living in London without being in, or near, The City of London, which is quite a small area of central London. The area that we tend to see in movies and TV is quite small and the landmarks come thick and fast as you walk through the streets. In game terms, you can frame your cases around central London and hit those named places everyone is familiar with, but there is a world beyond that which is the home to the people who live and work in London and many of the capital’s thriving international communities.

2. London is a multicultural city
London is the most diverse city in the United Kingdom and hosts millions of tourists from around the world every year. As a result, if you want to mirror the reality of London in your game you should ensure that your NPCs embrace that diversity. Even your bystanders in central London are as likely to be European students on a college trip to England as they are British citizens. This diversity is reflected in food, music, fashion and other cultural offerings.

* * *

Minority Communities in London: The largest minority communities in London are, in alphabetical order: Bangladeshi, Chinese, German, Ghanaian, Greek, Indian, Irish, Jamaican, Japanese, Korean, Lithuanian, Nigerian, Pakistani, Polish and Turkish.

* * *

3. London is a city in motion (but not always quickly…)
London is an exceptionally busy city. Above ground, double decker buses and the legendary London Black Cabs jostle with cars, limos and delivery couriers on pushbikes and mopeds. Under the city, the London Underground passes through miles of tunnels that criss-cross the capitol, with more modern light railway systems joining as you get further from the centre. There are also millions of pedestrians moving through the city each day. A Liminal London that echoes this will have bustling crowds and packed streets – with car chases often being exceptionally difficult due to the busy roads.

4. London wears its history on its sleeve

One of the most striking things about London is the constant juxtaposition of cutting edge modern architecture and ancient churches and other buildings. The city has churches dotted all over the place, sometimes in a street between two modern glass-clad office buildings. The city itself has been all but destroyed twice; once during the Great Fire and once during the Blitz, and this shows in the variations in architecture and design. Games set in Liminal London can make great use of this – you are never too far away from some stunning modernity or a sunken and hidden crypt.  

5. London is a city of the hidden

There is a saying in Britain that you are never more than 20 feet away from a rat – well, in Liminal London, you are never more than 20 feet away from some aspect of the Hidden World. This is never truer than when you go below the city and venture underground. The city has an underground vascular system of tunnels, tube tracks and sewers connecting all manner of gathering places. To guard against the ravages of the Second World War and the Cold War, the city has a number of disused bunkers and abandoned command centres.

* * *

There are eight abandoned deep level shelters; Chancery Lane, Clapham South, Clapham Common, Clapham North, Stockwell, Goodge Street, Camden Town and Belsize Park.

* * *

Beneath London are a myriad of crypts holding the bodies of the earliest, or most famous, dead of the city. Famously, catacombs under Camden Market were once used as part of a horse market and are still used that way, during nights of the fullest moon, by the Fae when they bring forth their faerie steeds to sell off to the highest bidder. The city has a number of rivers, tributaries of the Thames, that are lost to the surface world but continue to flow under and through the city; The Effra, the Fleet, Earl’s Sluice, the Neckinger, the Tyburn, the Walbrook and the Westbourne. Many of these are not traversable by mortals but can be used by the Fae to move effortlessly around the city.

Pax Londinium

London is an ancient city that has been virtually destroyed twice – once in the Great Fire of London and again in the Blitz during World War II. Many of the Liminal beings in the city trace their roots back to one or both incidents and they have become sensitive to this happening again. Moreover, the city is positively packed with Liminal beings, ghosts, fallen gods and goddesses and all manner of other beings.  

The mayhem of Liminal London came to a head when a rogue weathermonger cast a spell that backfired and resulted in the Great Smog of 1952. The factions in the city met, within the court of the Queen of Hyde Park, and the Pax Londinium was agreed by all parties involved. This treaty creates a boundary along the Thames. To the north of the Thames, the Liminal beings are free to live, act and plot as they see fit. To the south of the Thames, however, Liminal activity is to be kept to a minimum. It is confined to those who are tied to this area, such as ghosts, and those few Liminals who gain permission to pass ‘south of the river.’

The Pax Londinium is actively maintained by several factions:

  • The Knowledge monitor who is travelling south of the Thames. If you are refused transit ‘south of the river’ by a black cab, they almost certainly suspect you are breaking the Pax.
     
  • The Trolls of the Duchess of Bridges will stop Liminals from crossing bridges and tunnels physically, unless they are accompanied by one of the Hidden.
     
  • P Division will strongly suggest that those who would set up operations across the Thames should reconsider their actions.
     

Should a Liminal insist on operating south of the Thames and manage to avoid the Trolls, they will be actively monitored by the South Side Guild of the Mercury Collegium and members of both the Order of St Bede and the Open Knot. Both groups have active branches in the area, linked to several churches and mosques. If Liminals appear to be interfering with mortal life, or starting a conflict within the Liminal community, they will be removed. If the Collegium do it, they will be escorted forcibly back over the bridge. If the Order or their allies are involved, things might be deadlier.